This command adds the specified creature or companion to your party. They must be spawned within the same area as your character.
runscript zz_addparty < Tag >
This command adds the specified talent, skill or spell to the currently selected character.
runscript addtalent < Talent ID >
This command removes the specified talent, skill or spell from the currently selected character.
runscript removetalent < Talent ID >
This command adds a specified amount of XP to your character.
runscript addxp < Amount >
This command changes your character's appearance, with "-1" reverting your appearance back to default settings.
runscript appearance < Model ID >
This command can be used to either enable or disable AI.
runscript ai < on / off >
This command adds the specified enemy to your party.
runscript AddEnemyToParty
This command locates and initiates combat with a creature with the specified tag. If multiple creatures are located, only one will engage in combat with your character.
runscript attack < Creature ID >
This command locates and ends combat with a creature with the specified tag. If multiple creates are located, only one will disengange in combat with your character.
runscript zz_surrender < Creature ID >
This command surrounds your character with a 20 second globe of energy. This will cause any creatures you run into to be knocked out of the way.
runscript bowlingforferelden
This command allows you to either open up the character creator screen or the level up interface (using the values 0 and 1 respectively).
runscript chargen < 0 / 1 >
This command unlocks all achievements for your character.
runscript cheater
This command adds 30 armour and 100 defense to your party for 120 seconds.
runscript cheat
This command instantly heals all party members, restoring 4,250 health. However, this command will not provide healing powers if your party is currently affected by the curse of mortality. This command also regenerates all mana and stamina for party members.
runscript healplayer
This command doesn't do anything.
runscript healbadger
This command kills all enemies.
runscript killallhostiles
This command kills all enemies, dealing 9,999 damage.
runscript zz_killallhostiles
This command grants your character with infinite health, preventing your health from dropping below zero. If you're using blood magic, you'll also receive unlimited spell casting ability.
runscript pc_immortal
This command removes the specified enemy from your party.
runscript RemoveEnemyFromParty
This command restores the selected party member's stamina and mana. However, it will not restore points to those being currently used in a sustained ability.
runscript restore
This command sends all creatures within the nearby area to their starting points.
runscript rubberband
This command grants your character with infinite health, preventing your health from dropping below zero. If you're using blood magic, you'll also receive unlimited spell casting ability.
runscript setplayerimmortal
This command moves the nearest object with the specified tag to your character's location.
runscript summon < Object ID >
This command moves the nearest creature with the specified tag to your character's location.
runscript summon_creature < Creature ID >
This command displays the party selection screen. It also sets all companions to both recruited and in camp, without creating the required objects for them in camp. This allows your character to unlock the "recruiter" achievement.
runscript selectparty
This command performs the same as the "selectparty" command, however for the Awakening expansion pack.
runscript gxa_selectparty
This command displays the party picker screen. Party members can only be changed if the current area allows it (this command does not work in the Awakening expansion pack).
runscript zz_testpartypicker
This command starts the "Approval Debug Helper Script". This will allow changing approval rates and setting certain flags eligible.
runscript zz_app_debug
This command jumps your character to the climax at Redcliffe castle.
runscript zz_cli_debug
This command starts the "Epilogue Debug". This will immidiately start the epilogue sequence and allow changing plot states.
runscript zz_epi_debug
This command starts the "Prelude Debug Helper Script". This will allow teleporting and the modification of plot states.
runscript zz_pre_debug
This command starts the "Random Encounters Debug Helper Script". This will allow teleporting and the modification of plot states.
runscript zz_ran_debug
This command starts the "Lothering Debug Helper Script". This will allow teleporting and the modification of plot states.
runscript zz_lot_debug
This command starts the "Circle of Magi Debug Helper Script". This will allow teleporting and the modification of plot states.
runscript zz_cir_debug
This command starts the "A Paragon of Her Kind Debug Helper Script". This will allow teleporting in and around Orzammar, and the modification of plot states.
runscript zz_orz_debug
This command starts the "Nature of the Beast Debug Helper Script". This will allow teleporting and the modification of plot states.
runscript zz_ntb_debug
This command starts the "Arl Eamon Debug Helper Script". This will allow teleporting and the modification of plot states.
runscript zz_arl_debug
This command starts the "Urn of Sacred Ashes". This will allow teleporting and the modification of plot states.
runscript zz_urn_debug
This command starts the "Denerim Debug Helper Script". This will allow teleporting around Denerim and the Landsmeet, and the modification of plot states.
runscript zz_den_debug
This command starts the "Elf Origin Debug Helper Script".
runscript zz_bec_debug
This command starts the "Elf Origin Helper Script".
runscript zz_bed_debug
This command starts the "Magi Origin Debug Helper Script".
runscript zz_bhm_debug
This command starts the "Human Noble Debug Helper Script".
runscript zz_bhn_debug
This command starts the "Dwarf Noble Debug Helper Script".
runscript zz_bdn_debug
This command starts the "Dwarf Commoner Origin Debug Helper Script".
runscript zz_bdc_debug
This command starts the "The Stone Prisoner Debug Helper Script". This will allow teleporting and the modification of plot states. This command only works if you already have the Stone Prisoner DLC.
runscript zz_shl_debug
This command starts the "Warden’s Keep Debug Helper Script". This will allow teleporting and the modification of plot states. This command only works if you already have the Warden's Keep DLC.
runscript zz_gwb_debug
This command starts a test script that will allow teleporting and the modification of plot states.
runscript zz_dlc_debug
This command starts the "World Map Debug Helper Script". This will allow the modification of plot states and immidiately finish all current main quests.
runscript zz_wmp_debug
This command initiates the camp ambush and allows you to set the plot flag for it. It will also allow your character to teleport to the first camp that you make.
runscript zz_camp_debug
This command starts the DLC "Ostagar Debug Helper Script".
runscript zz_kcc_debug
This command starts the "Amaranthine Siege Debug Script".
runscript zz_aoa_debug
This command starts the "Amaranthine City Limits Debug Script".
runscript zz_coa_debug
This command opens the GUI Debug menu that allows you to scale party inventory and grant companions.
runscript zz_gxa_debug
This command takes you to the beginning of the game.
runscript zz_int_debug
This command starts the "Kal'Hirol Debug Helper Script".
runscript zz_ltl_debug
This command starts the "Mother's Lair / End" script
runscript zz_ltm_debug
This command starts the "random encounters for Awakening" script
runscript zz_rxa_debug
This command starts the "Queen of the Blackmarsh" script
runscript zz_stb_debug
This command starts the "Wending Wood/ Silverite Mines" script
runscript zz_trp_debug
This command starts the "Vigil's Keep Siege and Voldrik Plot" script
runscript zz_vgk_debug
This command starts the "Witch Hunt" script
runscript zz_str_debug
This command starts a Witch Hunt script which can alter the state of past choices in regards to Morrigan.
runscript zz_str_morrigan
This command teleports your character to the location of the specified object or creature (they must be within the same area as your character). If there are multiple entities with the same tag, you'll be able to specifiy which to teleport to using the number argument.
runscript zz_goto < Object ID / Creature ID > < Index >
This command adds the nearest NPC to your character's party. If there are already 4 characters in your party, the NPC will still be added however will not have a portrait.
runscript zz_test_hire
This command causes the specified creature to use the specified ability on another specified creature. If another creature is not specified, then the ability will be used towards the currently controlled party member.
runscript zz_use_ability < Creature ID > < Ability ID > < Create ID >
This command adds the specified amount of copper.
runscript zz_money < Amount >
This command adds the specified amount of copper (this command only works in the Awakening expansion pack).
runscript zz_money2 < Amount >
This command adds the Alistair, Dog and Morrigan companions to your party, even if it is full.
runscript zz_getparty
This command removes all characters from your current party.
runscript zz_dropparty
This command teleports your character and party to Ostagar.
runscript zz_pre_demo2
This command teleports your character and party to Duncan's Fire (Ostagar).
runscript zz_pre_strategy
This command talks to the nearest non-party member NPC.
runscript zz_talk_nearest
This command adds the Dragonbone Legion Armour to your character's inventory.
runscript zz_givearmor
This command adds the 1H and 2H Starfang to your character's inventory (this command only works if you already have the Warden's Keep DLC).
runscript zz_starmetal_sword
This command adds the Antivan Leather Boots, Dalish Gloves, Alistair's Mother's Amulet, Duncan's Shield, Andraste's Grace, and the Cute Nug and your character's inventory.
runscript zz_party_addgifts
This command resets your game's progress and opens up the character selectio screen.
runscript zz_char_creation
This command overrides the results of the specified skill checks. Using 1 as the value will cause all skill checks to pass, and using 2 will cause them to fail. Using 0 will however not override skill checks.
runscript zz_override_skills < 0 / 1 / 2 >
This command adds the Fire, Frost and Lightning Runes and "The Oathkeeper" sword to your inventory.
runscript zz_createrunes
This command allows your character to perform enchantments through opening up the enchantment window.
runscript zz_upgrade
This command raises all party members to the specified level (default being level 2), and your character's level within the specified class (the class must be either warrior, rogue, or wizard). This command however will destroy all currently equipped items (including weapons, armour, accessories etc.).
runscript levelparty < Level > < Player Class >
This command adds traps to your character's inventory.
runscript zz_set_trap
This command reveals the entire map (this command does not work in the Awakening expansion pack).
runscript zz_reveal_map
This command adds the Dareth and Jory companions to your party.
runscript e3_addparty
This command teleports your character and party to the Dalish Camp.
runscript zz_eurodemo_end
This command sets your character's available skill points to 3, regardless of whether your current amount of points is lesser or greater than 3.
runscript zz_add_skills3
This command unequips all of your character's currently equipped gear. If your inventory has reached the maximum capacity of 125, then not all of your gear will be unequipped.
runscript zz_economizer
This command adds 1,000 mana and health, and also 50 strength and dexterity to the specified character. If not character is specified then the points will be added to your character.
runscript zz_supercrit < player / Character >
This command gives the selected party member a 180 second specified buff of the specified attribute. If a negative value is used, then the specified attribute will decrease by this amount.
runscript dbg_setattrib < 1 / 2 / 3 / 4 / 5 / 6 > < Amount >
This command removes all injuries from either your character, or all characters within your party.
runscript injury < remall / remparty >
This command teleports your character to the set teleport points on the current map.
runscript zz_jump_around
This command gives your character access to the debug rom (Awakening only). This room will give you access to complete Awakening equipment sets (including armour, weapons, potions, and runes).
runscript zz_fab
This command immediately kills the currently targeted enemy, using your weapon's finishing blow (if your weapon does not have a finishing blow, then this command will not work).
runscript zz_deathblow
This command adds a specified amount of approval to the specified character. If a negative value is used, then the approval will decrease by this amount.
runscript zz_addapproval < Character Number > < Amount >
This command changes your character into a wizard of the specified level.
runscript wizard < Level >
This command changes your character into a rogue of the specified level.
runscript rogue < Level >
This command changes your character into a warrior of the specified level.
runscript warrior < Level >
This command changes your character into a rogue of the specified level.
runscript roguex < Level >
This command changes your character into a warrior of the specified level.
runscript warriorx < Level >
This command changes your character into a wizard of the specified level.
runscript wizardx < Level >
This command changes your character into a war dog of the specified level.
runscript dogx < Level >
This command changes your character into a shale of the specified level.
runscript shale < Level >